InsideMT’s interactive 360° video and imagery provides the highest quality VR environment, easily accessed through mobile devices, internet browsers and Head-Mounted Displays (HMDs) like the Gear VR, Oculus, and Google Cardboard.
The benefit of 360° imagery and video for virtual reality is that it includes intense interaction in photorealistic environments, two key features essential to cultivating an effective, instructional experience.
- Shorter – Users learn the education goals faster as they problem solve in Virtual Reality.
- Media Driven – Incorporating rich audio and interactive imagery that keeps the learner focused and engaged.
- Social – Leveraging learning through online collaboration, resulting in generating users who can share content and ideas with other social-media users.
- On Demand – Available anytime, for extensive training or quick refresh on particular information, depending on the user’s needs.
- Mobile – Available wherever a user might take their mobile devices.
- High Fidelity – Taking advantage of a user’s Intrinsic Motivation with simulations and games, users are presented with realistic situations with realistic goal-driven tableaus.
“As a science and health sciences instructor, I have used lots of online learning tools and spent lots of time searching for material that will engage and excite kids. Now, real Virtual Reality learning modules, with immersive simulation scenarios are affordable and available from InsideMT. The technology promotes critical thinking and appeals to various learning styles. Education within our Learning Modules happens dynamically, while users investigate, research, and participate in an fully immersive simulation experience.As a National Board Certified Teacher and science educator for 15 years, I have never been so excited about teaching technology. Students can use InsideMT’s Learning Modules to engage directly with dynamic content linked and curated from anywhere on the web.
Throughout the process educators have many opportunities to assess students’ learning by watching their performance on interactive quizzes. Then, educators can complete the field trip on a classroom Smartboard or on mobile devices on the bus back from the field trip, allowing students to engage with the content in cooperative groups.”
Angela Hammang, National Board Certified Teacher